According to Google Vice President Phil Harrison, “The future of gaming is not a box. The data center is your platform.”

SAN FRANCISCO, CALIFORNIA – MARCH 19: Google vice president and general manager Phil Harrison shows the new Stadia controller as he speaks during the Game Developers Conference (GDC) on March 19, 2019 in San Francisco, California, Google announced.
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Google in the month of March unveiled a video-game streaming platform called Stadia, positioning itself to take on the traditional video-game business.

They may have just unveiled the future of gaming at the Game Developers Conference (GDC), but it’s a future the company that has left us knowing very little and a lot to guess about!

The platform will store a game-playing session in the cloud and lets players jump across devices operating on Google’s Chrome browser and Chrome OS, such as Pixel phones and Chromebooks.

Harrison said he expects all gaming will eventually take place outside consoles, in cloud-powered streaming platforms similar to what Google announced. But not right away.

“It won’t replace traditional games devices overnight,” he said in an interview after the announcement. “And we wouldn’t be here if not for the existing traditional platforms.”

CFRA Research analyst Scott Kessler said Google’s approach that ties YouTube sharing and video-game playing is unique.

“It is not necessarily at this point the easiest thing for people to livestream their games and now you can do it with the push of a button,” he said. “What they’ve done with Stadia is to connect and unify both the gaming platform and the streaming platform which obviously is new.”

The company said Stadia will be available in late 2019 in the U.S., Canada, the U.K. and parts of Europe. Google showed demos of “Assassin’s Creed Odyssey” and “Doom Eternal.”

More information about games and pricing is due this summer.

Source: AP

Stay tuned for more updates!